KYRIE
ELEISON

RELEASE INFORMATION

TITLE: GAME ASSET PRODUCTION PIPELINE FOR UNITY
PUBLISHER: PLURALSIGHT
LINK: http://is.gd/zGLCP0
AUTHOR: JOSHUA KINNEY
LEVEL: BEGINNER
RUNTIME: 02H55M
LANGUAGE: ENGLISH
RELEASE TYPE: RETAIL
RELEASE FORMAT: ISO
STORE DATE: 2015.06.17
RELEASE DATE: 2015.06.17
ISO SIZE: 849.913.856 B
ISO CHECKSUM: F0E5BF6A
DISKCOUNT: 17 X 50MB
SAVED MONEY: YOU DID!
DISKNAME: keiso_psgappforu

TUTORIAL

In this series of Unity tutorials, we’ll create an
asset step-by-step and explore the entire 3D game asset
production pipeline for Unity. We’ll start out by learning
about some general set up tips for creating game assets in a
content creation package like 3ds Max. After that, we’ll
jump into creating our high poly asset using 3ds Max and
ZBrush. Then we’ll learn how to quickly model and unwrap
the UV’s game resolution mesh in 3ds Max. After that, we’ll
learn how to properly bake out our essential maps needed
for texturing in Substance Painter. Once in Substance
Painter, we’ll talk about some basic texturing tips and how
Substance Painter can save us some time with its
multi-channel painting capabilities. Finally, we’ll finish
this Unity training by learning how to create LODs and a
custom collision mesh to take advantage of Unity’s
optimization features. Software required: 3ds Max 2015
Zbrush 4R6, Substance Painter, Unity 4.6, Unity 5 beta

NOTES / NEWS

Huh? No news are good news!

RESPECTS

BBL – DDU – EEn – iNTENSiTY – JGT – RBS

SHOUTOUTS

AZR – BRD – COMPRISED – CORE – DEBOOK – DVT
DVTISO – DVTPDA – iRONiSO – LAXiTY
PANTHEON – PARADOX – POSTMORTEM
PRESSECiTRON – SO – TAX – TSX

H7/BREAK

 

PLURALSIGHT GAME ASSET PRODUCTION PIPELINE FOR UNITY TUTORIAL-kEISO
 764.1 MB
Published on: Jun 17, 2015 @ 17:17

UPLOADED | RapidGaToR | FILEFACTORY | UploadRocket